I have no idea why I keep bringing this thing up, but it's something I want to happen and actually work out this time. Obviously, I am no longer core, so polling is no longer an easy option. Then again, I didn't really like using polls for most things.
So I narrowed my choices of mods for the server between two different Minecraft versions. If you are interested in the server I would like for you to review the mods I have selected, ask questions if necessary and decide which one you would rather play. Also, you can suggest mods or mods I should remove to make it more appealing.
Again, if you have questions, please ask.
Version 1.10.2: One of the newer Minecraft versions so obviously more vanilla blocks, items and mobs.
Cyberware: I thought this mod was pretty cool. You can augment your body with cybernetic enhancements. It can be kind of tech oriented finding items to get recipes and then actually deciding how to augment your body with those parts.
Evilcraft: A staple mod in my life. It has a wonderful combination of tech and magic and it functions so well with other mods, I rarely exclude it from my games.
Mo' Creatures: This mods adds a bunch of new mobs, items, and a new world for wyverns. It makes saddles craftable which I know people like. The amount of creatures and animals is definitely astounding. Breeding is a big part of this mod. I am not a fan of the core mod which integrates all of the other mods I am using. Certain creatures spawn in places I didn't think they could spawn, but it's not a huge deal.
Grapple Hooks: This mod adds grapple hook guns to the game which can grab mobs and take the player to the grappled location.
Just Enough Items: This is just a crafting guide to help instead of always having to go to the wikis for recipes.
Not Enough Potions: It adds more potions and effects. I would argue against the complexity of potion recipes and the fact that they don't appear in the JEI interface. I am debating about keeping this mod.
Version 1.7.10: A golden age for Minecraft mods. The simplicity of this version is something that I enjoy over other versions.
Evilcraft: A staple mod in my life. It has a wonderful combination of tech and magic and it functions so well with other mods, I rarely exclude it from my games. This one is missing a few features from the 1.10.2 version, but it's still a great mod.
Witchery: An incredible mod that overhauls the game with magic. It adds potions, mobs, turns the villages to kingdoms, adds worlds, bosses. It's an all around great mod. However, a lot of things will require you to go to the website to see recipes or guides for it. It's not a huge deal.
Mine and Blade BattleGear 2: This mod adds dual wielding and weapon and tool specific hotkeys. It also adds the quiver and modified arrows. It definitely handles dual wielding better than newer versions.
Craftguide: An item crafting guide. It's not as nice as JEI. I couldn't get NEI to work on this version, but craftguide does the job nonetheless.
More Swords Mod: Exactly what it sounds like. This mod adds a bunch of swords to use. Of course, zombies can also get them, so it can be a win-lose situation.
Other mods I considered/ am considering:
Lycanite's Mobs (Both Versions): I really like this mod, but the lag it can cause can ruin the game. The best way to correct this is to configure it, but it creates so many config files that it can take a while to properly balance.
Megaman Mod (1.7.10): I am a Megaman fan. That's reason enough to consider it. It's a beta though. Some of the items are buggy, the biomes it creates can span for a while. I would have to run this mod on its own server to even consider it.
Naruto Mod (1.7.10): Again, this mod is a beta. It has issues that I have experienced first hand. The only way to consider this mod would be to make it the only one on the server.
MCheli (1.7.10): This mod adds a ton of planes, sea, and land vehicles. The only reason to exclude it is because it can make the game unfair for some people.
Securitycraft (1.7.10): This mod adds indestructible blocks, tasers, locking systems, inventory scanners and a bunch of other security items. Sometimes I feel like this mod can help the game or break it.
Richard's Coffee and Tea (1.7.10): Adds coffee and tea drinks that grant speed and regen effects. It adds a nice farming component and classy atmosphere to the game. Some people think it's a waste of space.
Galacticraft (1.7.10): This mod adds space items and space travel and factions. It's very techy. The only thing to go against is how much it expands the world, but honestly, that isn't usually an issue.
Once again, If you have questions about the mods, recommendations for mods or mods I should remove, please tell me. Also, don't forget to tell me which version you want to play.
Feel free to tell your friends if you think they might be interested. I'm not going to exclude anyone.